By ditching a focus for a Sphere, a mage player no longer has to worry about that difficulty adjustment. Using magick without a necessary focus normally incurrs a +3 difficulty adjustment to a magickal effect. AND ONLY THOSE THREE! If she throws in an effect that uses Prime, Entropy, and Spirit she must still use a focus because she can't use Spirit without one. Now Eunice can work magick intuitively and without a focus that uses Prime, Entropy, and Life or any combination of the three. She decides that her character development has made her more understanding of Prime than Correspondence and so she elects to drop the focus for Prime. She can only pick one to ditch the focus and the other will have to wait until her next Seeking. She has Correspondence at 3 and Prime at 4. Eunice has been a very brilliant mage thus far and steadily progresses to Arete 5 after another Seeking. Now she understands the Tapestry her place within it better so she can ditch her Life focus as well. She already was a Disciple of Life and used old bones as a focus. Down the road she has a Seeking and now is Arete 4. She used to use dice as her Entropy focus, but now her understanding of Entropy and magick is deep enough that she instinctively understands now that she does not need dice to use Entropic magickal effects. Then for each time they gain a dot in Arete and reach at least Disciple of another Sphere they can drop the focus for that Sphere and that Sphere only as well.Įunice Euthanatos has Arete 3 and finally became a Disciple of Entropy. They no longer need it to perform magick using that Sphere (and that Sphere only). In WoDG, when a mage reaches Arete 3 and becomes a Disciple of a Sphere (Rank 3), then they can drop the foci for that Sphere.
Akashic brotherhood other names free#
Also, STs will be free to say no to any game-breaking effects. However, for particularly outlandish effects, STs will determine special RP consequences for extreme magickal effects. The ST's job is to determine then how many successes is required for any given effect as normal. This means in effect, they have learned all there is to learn about the Sphere in question and can manipulate it in any way they see fit. Once a mage has attained Mastery, they are a master of that aspect of the Tapestry. Upon attaining mastery in Mind, a mage is immune to all mental/emotional Disciplines and Gifts.Each rank in Mind above a vampire's level in Dominate gives them an effective generation lower than the vampire, rendering immune to that vampire's Dominate.Each rank in Spirit confers an auto success to counter a Garou Gift.You may not use a level of a Sphere higher than your rank in Correspondence in a scry effect. Rank in Correspondence determines the level of Spheres allowed to be used in any long range ritual.Lowers difficulty on countermagick rolls.In WoDG, the rank a mage has in a given Sphere determines the following: There are no re-rolling of 10s for magickal effects. We do not use select "specialties" for spheres in WoDG (this was a feature of 2nd ed.). Fabricate Spirit/Control/Rend Gauntlet/Seal Breach/Bind Spirit.
Travel Spirit/Pierce Gauntlet/Rouse and Lull Spirit.Touch Spirit/Call Spirit/Manipulate Gauntlet/Plumb the Deep Umbra.
Control Subconscious/Forge Psyche/Untether.Control Conscious Mind/Astral Projection.Sense Thoughts and Emotions/Empower Self.Create Unified Patterns/Basic Transmutation.Transform Complex Life Patterns/Create Complex Life Patterns/Perfect Metamorphosis.
Alter Complex Life Patterns/Transform Self.Alter Self/Heal Life/Transform Simple Patterns/Create Simple Patterns.Affect Predictable Patterns/Diffuse Energy/Destroy Matter.Perceive Entropy/Sense Fate and Fortune.Blend Localities/Rend Space/Co-locate Self.Pierce Space/Seal Gate/Co-locality Perception/Shift Through Space.Correspondence Perceptions/Sense Space/Touch Space.
Modern Day Classic World of Darkness events from canon = not ok